Author: Renato Relvas

Scripting a Collision ( Unity-MonoDevelop C#) – Basic Tutorial

Unity-MonoDevelop (Scripting a Collision / C#)

 

Software used and Programming language :

 

Unity 3D – Free Software Engine available to Create your games ( Free )

MonoDevelop – Mac exclusive software where you can write code / compatible with Unity 3D

( Free )

 

C# – Object Oriented Language, one of the most common languages used to script actions in Gaming, as well, you could use javascript. But, well, i don’t know anything about that yet.

 

What’s the tutorial about

Scripting a Collision in MonoDevelop, to use it in your Unity 3D game that you could be working on.

I will briefly explain what each sentence/function/method, everything from the API to the beginning on creating the script, and how you should add it to your game in order to work and make your interactions real, that, in this specific game, it’s a trigger off a GameObject to Destroy himself in that collision.

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Crash Bandicoot (PS1) – Review

Introduction

Crash Bandicoot (PS1) is a pretty old game now, as you might notice, especially considering it’s a Playstation 1 title. But, if you played it, you can remember how fun, colourful and challenging it was in a platforming manner, with narrow, corridor-focused camera angles, to give more adrenaline and making you feel as you though were really in the action yourself.

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About Renato – Author

Hello Ladies and Gentlemen,

My name is Renato Relvas, and  I am 28 years old.

I’m Portuguese and have been in Ireland for the last 2 years.

I’ve been working as a Chef, for the past 5 years. Then I took a course on the subject and I am qualified now. Not good at pastry, though.

In my spare time I like to experiment with cooking. I also enjoy watching films and streams, and sometimes play video games. Not as much as I would love to, because the spare time that I have is not that much. Oh, and sleep, of course, I love to sleep.

So yeah, basically that’s a short understanding of who I am.