We’ll be looking at how we can blend two images together in Photoshop. I’m also a beginner is Photoshop so we will be learning together.
Layer Mask allows us to control where the two images blend together. So here, we’ll just learn the basics. I will be using these two images below
Welcome to the world of Halo, Halo Reach is the 5th instalment in the Halo franchise taking place in the year 2552 at the start of the human and covenant war. The game follows a group of six called “Noble Team” who are destined to “save” reach. In this review I will talk about ….. (Warning Spoilers)
The rules are simple. Just match the character with the game you think they are from!
Best of luck!
Unity-MonoDevelop (Scripting a Collision / C#)
Software used and Programming language :
Unity 3D – Free Software Engine available to Create your games ( Free )
MonoDevelop – Mac exclusive software where you can write code / compatible with Unity 3D
( Free )
What’s the tutorial about
Scripting a Collision in MonoDevelop, to use it in your Unity 3D game that you could be working on.
I will briefly explain what each sentence/function/method, everything from the API to the beginning on creating the script, and how you should add it to your game in order to work and make your interactions real, that, in this specific game, it’s a trigger off a GameObject to Destroy himself in that collision.
In this review I will talk about :
- The characters
- The map and map completion
- The professions
- Dungeons and Fractales
In this tutorial I will be showing you how to create a scene in Unity and create a basic environment which you can then go ahead and work on however you choose.
Crash Bandicoot (PS1) is a pretty old game now, as you might notice, especially considering it’s a Playstation 1 title. But, if you played it, you can remember how fun, colourful and challenging it was in a platforming manner, with narrow, corridor-focused camera angles, to give more adrenaline and making you feel as you though were really in the action yourself.
My name is Alexandre and I study GDD ( Game Development and Design ).
I work with Unity, Blender and MonoDevelop. I plan to work even further in programming ( MonoDevelop or Visual Studio ) I nearly have a full year of work completed in the GDD in GTI. I also work outside of GTI, learning how to make games on my own so I won’t need to ask for much help. I am active and energetic about my work and exited for the future work I will be going through.