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Scripting a Collision ( Unity-MonoDevelop C#) – Basic Tutorial

Unity-MonoDevelop (Scripting a Collision / C#)

 

Software used and Programming language :

 

Unity 3D – Free Software Engine available to Create your games ( Free )

MonoDevelop – Mac exclusive software where you can write code / compatible with Unity 3D

( Free )

 

C# – Object Oriented Language, one of the most common languages used to script actions in Gaming, as well, you could use javascript. But, well, i don’t know anything about that yet.

 

What’s the tutorial about

Scripting a Collision in MonoDevelop, to use it in your Unity 3D game that you could be working on.

I will briefly explain what each sentence/function/method, everything from the API to the beginning on creating the script, and how you should add it to your game in order to work and make your interactions real, that, in this specific game, it’s a trigger off a GameObject to Destroy himself in that collision.

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Crash Bandicoot (PS1) – Review

Introduction

Crash Bandicoot (PS1) is a pretty old game now, as you might notice, especially considering it’s a Playstation 1 title. But, if you played it, you can remember how fun, colourful and challenging it was in a platforming manner, with narrow, corridor-focused camera angles, to give more adrenaline and making you feel as you though were really in the action yourself.

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About Alexandre – Author

My name is Alexandre and I study GDD ( Game Development and Design ).

I work with Unity, Blender and MonoDevelop. I plan to work even further in programming ( MonoDevelop or Visual Studio ) I nearly have a full year of work completed in the GDD in GTI.  I also work outside of GTI, learning how to make games on my own so I won’t need to ask for much help. I am active and energetic about my work and exited for the future work I will be going through.